In reviewing the functionality of Sharendipity, Purpose Games, and ProProfs Games, I chose the ProProfs Games to create an educational game. I must admit, before completing this exercise, I was completely unaware that any of the above sites existed for users to create educational games and share with others. In the past, I had utilized TGI Peril web-enhanced games via PowerPoint slides, but that involved downloading special software and templates on any computer expecting to play the games; therefore, the TGI Peril option was not entirely feasible.
I specifically chose to create a word scramble game utilizing technology vocabulary words and associated hints. I found the process of creating the word scramble to be very straightforward and feel that I will definitely use the site again for educational purposes.
Although gaming has long been a contentious topic within the world of education, I find the approach to be a positive way to provide students with a non-intimidating way of exploring new course material. It is also a great way to familiarize students with technology and help them transition from traditional to online learning.
As a final note, I wanted to share a document resulting from a 2006 summit attended by members of the Federation of American Scientists, focusing on the exploration of “how the United States can harness the powerful features of digital games and simulations for learning” (p. 13). Interestingly, the participants of this summit “identified and discussed key needs and challenges to address, including learning games-related research, product development, and barriers to new product and service introduction” (p.4). Please see below for the direct link to this intriguing, 53 page document.
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